Nemetschek ups rendering with Redshift

Nemetschek ups rendering with Redshift

The Nemetschek Group just announced that its Maxon subsidiary has acquired Redshift Rendering Technologies, maker of the Redshift rendering engine. Redshift (the tech) is a GPU-accelerated renderer that’s available as a plugin to Maxon’s own Cinema 4D as...
Nemetschek & RIB report strong Q1, PLMish continues its roll

Quickie: Lots of good PLM earnings news

It’s a big earnings day and I’m about to settle in for a long (wifi-free) flight, so a quick recap will have to hold us until I can dig into the earnings in more detail — but it sure looks like the PLMish universe is doing very well, indeed. Dassault...
Nemetschek acquires to boost building ops portfolio

Nemetschek acquires to boost building ops portfolio

Nemetschek just announced that its MCS Solutions business will acquire Axxerion, developer of facility and property management software, for €75 million. This adds to Nemetschek’s existing “Manage” offerings to address what the company sees as a...
Nemetschek & RIB report strong Q1, PLMish continues its roll

Nemetschek’s Build offerings contribute to strong Q3

Nemetschek Group, the holding company for brands like Allplan, Graphisoft, VectorWorks and Bluebeam, announced results this week that show continued progress in digitizing the AEC world. The details: Group revenue for Q3 was €115 million, up 20% as reported and up 20%...
Nemetschek & RIB report strong Q1, PLMish continues its roll

Quickie: Nemetschek revenue up 17% in Q2

So far we’ve had PLMish earnings; today, Nemetschek chimed in with a report that shows how well AECish companies are doing, too. Total revenue was €114 million, up 17% as reported and up 21% in constant currencies (cc). Since Nemetschek is a serial acquirer,...
Nemetschek & RIB report strong Q1, PLMish continues its roll

Q1 in AEC: looks like 2017 is a breakout year

You (and investors and entrepreneurs and many others) often ask me how the AEC market is accepting the technologies that discrete manufacturing has long relied on: 3D design, using a model as reference and not just drawings, managing those models and related...